mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 17:18:12 -05:00
66 lines
2 KiB
Text
66 lines
2 KiB
Text
|
varying highp vec3 xlv_TEXCOORD1;
|
||
|
varying highp vec2 xlv_TEXCOORD0;
|
||
|
uniform highp vec4 _ZBufferParams;
|
||
|
uniform highp mat4 _View2Shadow3;
|
||
|
uniform highp mat4 _View2Shadow2;
|
||
|
uniform highp mat4 _View2Shadow1;
|
||
|
uniform highp mat4 _View2Shadow;
|
||
|
uniform sampler2D _ShadowMapTexture;
|
||
|
uniform highp vec4 _LightSplitsNear;
|
||
|
uniform highp vec4 _LightSplitsFar;
|
||
|
uniform highp vec4 _LightShadowData;
|
||
|
uniform sampler2D _CameraDepthTexture;
|
||
|
void main ()
|
||
|
{
|
||
|
mediump vec4 tmpvar_1;
|
||
|
highp vec4 res_2;
|
||
|
highp float depth_3;
|
||
|
lowp float tmpvar_4;
|
||
|
tmpvar_4 = texture2D (_CameraDepthTexture, xlv_TEXCOORD0).x;
|
||
|
depth_3 = tmpvar_4;
|
||
|
highp float tmpvar_5;
|
||
|
tmpvar_5 = (1.0/(((_ZBufferParams.x * depth_3) + _ZBufferParams.y)));
|
||
|
depth_3 = tmpvar_5;
|
||
|
highp vec4 tmpvar_6;
|
||
|
tmpvar_6.w = 1.0;
|
||
|
tmpvar_6.xyz = (xlv_TEXCOORD1 * tmpvar_5);
|
||
|
mediump float shadow_7;
|
||
|
highp vec4 far_8;
|
||
|
highp vec4 near_9;
|
||
|
bvec4 tmpvar_10;
|
||
|
tmpvar_10 = greaterThanEqual (tmpvar_6.zzzz, _LightSplitsNear);
|
||
|
lowp vec4 tmpvar_11;
|
||
|
tmpvar_11 = vec4(tmpvar_10);
|
||
|
near_9 = tmpvar_11;
|
||
|
bvec4 tmpvar_12;
|
||
|
tmpvar_12 = lessThan (tmpvar_6.zzzz, _LightSplitsFar);
|
||
|
lowp vec4 tmpvar_13;
|
||
|
tmpvar_13 = vec4(tmpvar_12);
|
||
|
far_8 = tmpvar_13;
|
||
|
highp vec4 tmpvar_14;
|
||
|
tmpvar_14 = (near_9 * far_8);
|
||
|
highp vec4 tmpvar_15;
|
||
|
tmpvar_15.w = 1.0;
|
||
|
tmpvar_15.xyz = (((((_View2Shadow * tmpvar_6).xyz * tmpvar_14.x) + ((_View2Shadow1 * tmpvar_6).xyz * tmpvar_14.y)) + ((_View2Shadow2 * tmpvar_6).xyz * tmpvar_14.z)) + ((_View2Shadow3 * tmpvar_6).xyz * tmpvar_14.w));
|
||
|
lowp vec4 tmpvar_16;
|
||
|
tmpvar_16 = texture2D (_ShadowMapTexture, tmpvar_15.xy);
|
||
|
highp float tmpvar_17;
|
||
|
if ((tmpvar_16.x < tmpvar_15.z)) {
|
||
|
tmpvar_17 = _LightShadowData.x;
|
||
|
} else {
|
||
|
tmpvar_17 = 1.0;
|
||
|
};
|
||
|
shadow_7 = tmpvar_17;
|
||
|
res_2.x = shadow_7;
|
||
|
res_2.y = 1.0;
|
||
|
highp vec2 enc_18;
|
||
|
highp vec2 tmpvar_19;
|
||
|
tmpvar_19 = fract((vec2(1.0, 255.0) * (1.0 - tmpvar_5)));
|
||
|
enc_18.y = tmpvar_19.y;
|
||
|
enc_18.x = (tmpvar_19.x - (tmpvar_19.y * 0.00392157));
|
||
|
res_2.zw = enc_18;
|
||
|
tmpvar_1 = res_2;
|
||
|
gl_FragData[0] = tmpvar_1;
|
||
|
}
|
||
|
|