2015-12-20 23:40:35 -05:00
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/*
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Copyright 2007 nVidia, Inc.
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Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
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You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and limitations under the License.
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*/
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#ifndef _AVPCL_TILE_H
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#define _AVPCL_TILE_H
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2015-12-21 00:42:44 -05:00
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#include "nvmath/vector.h"
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2015-12-20 23:40:35 -05:00
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#include <math.h>
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#include "avpcl_utils.h"
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namespace AVPCL {
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// extract a tile of pixels from an array
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class Tile
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{
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public:
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static const int TILE_H = 4;
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static const int TILE_W = 4;
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static const int TILE_TOTAL = TILE_H * TILE_W;
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nv::Vector4 data[TILE_H][TILE_W];
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float importance_map[TILE_H][TILE_W];
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int size_x, size_y; // actual size of tile
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Tile() {};
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~Tile(){};
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Tile(int xs, int ys) {size_x = xs; size_y = ys;}
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};
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}
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2015-12-21 00:42:44 -05:00
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#endif
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