mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
37 lines
1.2 KiB
Text
37 lines
1.2 KiB
Text
|
#include <metal_stdlib>
|
||
|
using namespace metal;
|
||
|
struct xlatMtlShaderInput {
|
||
|
float4 _glesVertex [[attribute(0)]];
|
||
|
float4 _glesMultiTexCoord0 [[attribute(1)]];
|
||
|
};
|
||
|
struct xlatMtlShaderOutput {
|
||
|
float4 gl_Position [[position]];
|
||
|
half2 xlv_TEXCOORD1;
|
||
|
};
|
||
|
struct xlatMtlShaderUniform {
|
||
|
float4 unity_LightShadowBias;
|
||
|
float4x4 glstate_matrix_mvp;
|
||
|
};
|
||
|
vertex xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
||
|
{
|
||
|
xlatMtlShaderOutput _mtl_o;
|
||
|
half4 tmpvar_1;
|
||
|
tmpvar_1 = half4(_mtl_i._glesMultiTexCoord0);
|
||
|
float4 tmpvar_2;
|
||
|
tmpvar_2 = (_mtl_u.glstate_matrix_mvp * _mtl_i._glesVertex);
|
||
|
tmpvar_2.z = (tmpvar_2.z + clamp ((_mtl_u.unity_LightShadowBias.x / tmpvar_2.w), 0.0, 1.0));
|
||
|
tmpvar_2.z = mix (tmpvar_2.z, max (tmpvar_2.z, -(tmpvar_2.w)), _mtl_u.unity_LightShadowBias.y);
|
||
|
_mtl_o.gl_Position = tmpvar_2;
|
||
|
_mtl_o.xlv_TEXCOORD1 = tmpvar_1.xy;
|
||
|
return _mtl_o;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 7 alu 0 tex 0 flow
|
||
|
// inputs: 2
|
||
|
// #0: _glesVertex (high float) 4x1 [-1] loc 0
|
||
|
// #1: _glesMultiTexCoord0 (high float) 4x1 [-1] loc 1
|
||
|
// uniforms: 2 (total size: 80)
|
||
|
// #0: unity_LightShadowBias (high float) 4x1 [-1] loc 0
|
||
|
// #1: glstate_matrix_mvp (high float) 4x4 [-1] loc 16
|