mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
37 lines
905 B
Text
37 lines
905 B
Text
|
#version 300 es
|
||
|
|
||
|
#define gl_Vertex _glesVertex
|
||
|
in vec4 _glesVertex;
|
||
|
#define gl_MultiTexCoord0 _glesMultiTexCoord0
|
||
|
in vec4 _glesMultiTexCoord0;
|
||
|
#define TANGENT vec4(normalize(_glesTANGENT.xyz), _glesTANGENT.w)
|
||
|
in vec4 _glesTANGENT;
|
||
|
|
||
|
struct v2f {
|
||
|
highp vec4 pos;
|
||
|
mediump vec2 uv;
|
||
|
lowp vec4 color;
|
||
|
};
|
||
|
|
||
|
uniform highp mat4 glstate_matrix_mvp;
|
||
|
|
||
|
v2f vert( in highp vec4 pos, in mediump vec2 uv, in highp vec4 tangent ) {
|
||
|
v2f o;
|
||
|
o.pos = (glstate_matrix_mvp * pos);
|
||
|
o.color.xy = (uv * 0.3);
|
||
|
o.color.xyz += ((tangent.xyz * 0.5) + 0.5);
|
||
|
o.color.w = 0.0;
|
||
|
o.uv = uv;
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
out mediump vec2 xlv_TEXCOORD0;
|
||
|
out lowp vec4 xlv_TEXCOORD1;
|
||
|
void main() {
|
||
|
v2f xl_retval;
|
||
|
xl_retval = vert( vec4(gl_Vertex), vec2(gl_MultiTexCoord0), vec4(TANGENT));
|
||
|
gl_Position = vec4(xl_retval.pos);
|
||
|
xlv_TEXCOORD0 = vec2(xl_retval.uv);
|
||
|
xlv_TEXCOORD1 = vec4(xl_retval.color);
|
||
|
}
|