mirror of
https://github.com/scratchfoundation/bgfx.git
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61 lines
2 KiB
Text
61 lines
2 KiB
Text
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#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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float4 _glesVertex [[attribute(0)]];
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};
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struct xlatMtlShaderOutput {
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float4 gl_Position [[position]];
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float3 xlv_TEXCOORD2;
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};
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struct xlatMtlShaderUniform {
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float3 _WorldSpaceCameraPos;
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float4x4 glstate_matrix_mvp;
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float4x4 _World2Object;
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float3 _TerrainTreeLightDirections[4];
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};
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vertex xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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float3 viewDir_1;
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float3 tmpvar_2;
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float4 tmpvar_3;
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tmpvar_3.w = 1.0;
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tmpvar_3.xyz = _mtl_u._WorldSpaceCameraPos;
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viewDir_1 = normalize(((_mtl_u._World2Object * tmpvar_3).xyz - _mtl_i._glesVertex.xyz));
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half backContrib_4;
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float tmpvar_5;
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tmpvar_5 = clamp (dot (viewDir_1, -(_mtl_u._TerrainTreeLightDirections[0])), 0.0, 1.0);
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backContrib_4 = half(tmpvar_5);
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float3 tmpvar_6;
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tmpvar_6.yz = tmpvar_2.yz;
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tmpvar_6.x = float((backContrib_4 * (half)2.0));
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half backContrib_7;
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float tmpvar_8;
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tmpvar_8 = clamp (dot (viewDir_1, -(_mtl_u._TerrainTreeLightDirections[1])), 0.0, 1.0);
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backContrib_7 = half(tmpvar_8);
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float3 tmpvar_9;
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tmpvar_9.xz = tmpvar_6.xz;
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tmpvar_9.y = float((backContrib_7 * (half)2.0));
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half backContrib_10;
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float tmpvar_11;
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tmpvar_11 = clamp (dot (viewDir_1, -(_mtl_u._TerrainTreeLightDirections[2])), 0.0, 1.0);
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backContrib_10 = half(tmpvar_11);
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float3 tmpvar_12;
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tmpvar_12.xy = tmpvar_9.xy;
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tmpvar_12.z = float((backContrib_10 * (half)2.0));
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tmpvar_2 = tmpvar_12;
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_mtl_o.gl_Position = (_mtl_u.glstate_matrix_mvp * _mtl_i._glesVertex);
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_mtl_o.xlv_TEXCOORD2 = tmpvar_12;
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return _mtl_o;
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}
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// stats: 17 alu 0 tex 0 flow
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// inputs: 1
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// #0: _glesVertex (high float) 4x1 [-1] loc 0
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// uniforms: 4 (total size: 208)
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// #0: _WorldSpaceCameraPos (high float) 3x1 [-1] loc 0
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// #1: glstate_matrix_mvp (high float) 4x4 [-1] loc 16
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// #2: _World2Object (high float) 4x4 [-1] loc 80
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// #3: _TerrainTreeLightDirections (high float) 3x1 [4] loc 144
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