mirror of
https://github.com/scratchfoundation/bgfx.git
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186 lines
3.7 KiB
Text
186 lines
3.7 KiB
Text
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#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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float4 xlv_TEXCOORD0;
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};
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struct xlatMtlShaderOutput {
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half4 _fragData [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half4 tmpvar_1;
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float4 a_2;
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a_2 = float4(0.0, 0.0, 0.0, 0.0);
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bool4 tmpvar_3;
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tmpvar_3 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5)));
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float tmpvar_4;
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if (tmpvar_3.x) {
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tmpvar_4 = 1.0;
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} else {
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tmpvar_4 = 5.0;
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};
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float tmpvar_5;
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if (tmpvar_3.y) {
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tmpvar_5 = 2.0;
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} else {
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tmpvar_5 = 6.0;
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};
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float tmpvar_6;
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if (tmpvar_3.z) {
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tmpvar_6 = 3.0;
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} else {
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tmpvar_6 = 7.0;
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};
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float tmpvar_7;
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if (tmpvar_3.w) {
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tmpvar_7 = 4.0;
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} else {
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tmpvar_7 = 8.0;
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};
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float4 tmpvar_8;
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tmpvar_8.x = tmpvar_4;
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tmpvar_8.y = tmpvar_5;
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tmpvar_8.z = tmpvar_6;
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tmpvar_8.w = tmpvar_7;
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a_2 = tmpvar_8;
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bool4 tmpvar_9;
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tmpvar_9 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5)));
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float tmpvar_10;
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if (tmpvar_9.x) {
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tmpvar_10 = 1.0;
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} else {
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tmpvar_10 = 5.0;
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};
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float tmpvar_11;
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if (tmpvar_9.y) {
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tmpvar_11 = 2.0;
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} else {
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tmpvar_11 = 6.0;
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};
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float tmpvar_12;
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if (tmpvar_9.z) {
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tmpvar_12 = 3.0;
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} else {
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tmpvar_12 = 7.0;
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};
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float tmpvar_13;
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if (tmpvar_9.w) {
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tmpvar_13 = 4.0;
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} else {
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tmpvar_13 = 8.0;
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};
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float4 tmpvar_14;
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tmpvar_14.x = tmpvar_10;
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tmpvar_14.y = tmpvar_11;
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tmpvar_14.z = tmpvar_12;
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tmpvar_14.w = tmpvar_13;
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a_2 = (tmpvar_8 + tmpvar_14);
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bool4 tmpvar_15;
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tmpvar_15 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5)));
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float tmpvar_16;
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if (tmpvar_15.x) {
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tmpvar_16 = 1.0;
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} else {
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tmpvar_16 = 2.0;
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};
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float tmpvar_17;
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if (tmpvar_15.y) {
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tmpvar_17 = 1.0;
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} else {
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tmpvar_17 = 2.0;
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};
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float tmpvar_18;
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if (tmpvar_15.z) {
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tmpvar_18 = 1.0;
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} else {
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tmpvar_18 = 2.0;
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};
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float tmpvar_19;
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if (tmpvar_15.w) {
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tmpvar_19 = 1.0;
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} else {
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tmpvar_19 = 2.0;
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};
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float4 tmpvar_20;
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tmpvar_20.x = tmpvar_16;
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tmpvar_20.y = tmpvar_17;
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tmpvar_20.z = tmpvar_18;
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tmpvar_20.w = tmpvar_19;
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a_2 = (a_2 + tmpvar_20);
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bool4 tmpvar_21;
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tmpvar_21 = bool4((_mtl_i.xlv_TEXCOORD0 > float4(0.5, 0.5, 0.5, 0.5)));
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float tmpvar_22;
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if (tmpvar_21.x) {
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tmpvar_22 = 1.0;
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} else {
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tmpvar_22 = 2.0;
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};
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float tmpvar_23;
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if (tmpvar_21.y) {
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tmpvar_23 = 1.0;
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} else {
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tmpvar_23 = 2.0;
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};
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float tmpvar_24;
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if (tmpvar_21.z) {
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tmpvar_24 = 1.0;
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} else {
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tmpvar_24 = 2.0;
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};
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float tmpvar_25;
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if (tmpvar_21.w) {
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tmpvar_25 = 1.0;
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} else {
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tmpvar_25 = 2.0;
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};
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float4 tmpvar_26;
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tmpvar_26.x = tmpvar_22;
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tmpvar_26.y = tmpvar_23;
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tmpvar_26.z = tmpvar_24;
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tmpvar_26.w = tmpvar_25;
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a_2 = (a_2 + tmpvar_26);
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bool4 tmpvar_27;
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tmpvar_27 = bool4(fract(_mtl_i.xlv_TEXCOORD0));
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float tmpvar_28;
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if (tmpvar_27.x) {
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tmpvar_28 = 1.0;
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} else {
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tmpvar_28 = 2.0;
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};
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float tmpvar_29;
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if (tmpvar_27.y) {
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tmpvar_29 = 1.0;
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} else {
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tmpvar_29 = 2.0;
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};
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float tmpvar_30;
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if (tmpvar_27.z) {
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tmpvar_30 = 1.0;
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} else {
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tmpvar_30 = 2.0;
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};
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float tmpvar_31;
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if (tmpvar_27.w) {
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tmpvar_31 = 1.0;
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} else {
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tmpvar_31 = 2.0;
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};
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float4 tmpvar_32;
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tmpvar_32.x = tmpvar_28;
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tmpvar_32.y = tmpvar_29;
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tmpvar_32.z = tmpvar_30;
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tmpvar_32.w = tmpvar_31;
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a_2 = (a_2 + tmpvar_32);
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tmpvar_1 = half4(a_2);
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_mtl_o._fragData = tmpvar_1;
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return _mtl_o;
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}
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// stats: 51 alu 0 tex 20 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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