mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-04 21:31:11 -05:00
19 lines
460 B
Text
19 lines
460 B
Text
|
#include <metal_stdlib>
|
||
|
using namespace metal;
|
||
|
struct xlatMtlShaderInput {
|
||
|
};
|
||
|
struct xlatMtlShaderOutput {
|
||
|
half4 _glesFragData_0 [[color(0)]];
|
||
|
};
|
||
|
struct xlatMtlShaderUniform {
|
||
|
};
|
||
|
fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
|
||
|
{
|
||
|
xlatMtlShaderOutput _mtl_o;
|
||
|
_mtl_o._glesFragData_0 = half4(float4(0.0, 0.0, 0.0, 0.0));
|
||
|
return _mtl_o;
|
||
|
}
|
||
|
|
||
|
|
||
|
// stats: 1 alu 0 tex 0 flow
|