bgfx/examples/16-shadowmaps/fs_shadowmaps_hblur_vsm.sc

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$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
/*
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* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.sh"
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SAMPLER2D(s_shadowMap0, 4);
void main()
{
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gl_FragColor = blur9VSM(s_shadowMap0
, v_texcoord0
, v_texcoord1
, v_texcoord2
, v_texcoord3
, v_texcoord4
);
}