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18 lines
376 B
Text
18 lines
376 B
Text
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uniform sampler2D _MainTex;
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uniform float _HalfOverCutoff;
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void main ()
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{
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vec4 col_1;
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vec4 tmpvar_2;
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tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
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col_1.xyz = (tmpvar_2.xyz * (gl_TexCoord[1].xyz * 2.0));
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col_1.w = (tmpvar_2.w * (2.0 * _HalfOverCutoff));
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float x_3;
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x_3 = (col_1.w - 1.0);
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if ((x_3 < 0.0)) {
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discard;
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};
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gl_FragData[0] = col_1;
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}
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