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23 lines
460 B
Text
23 lines
460 B
Text
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uniform lowp float low_c;
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uniform mediump float med_b;
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uniform mediump float med_a;
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void main ()
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{
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lowp vec4 c_1;
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lowp float t_2;
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mediump float tmpvar_3;
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tmpvar_3 = (med_a + (low_c / med_b));
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t_2 = tmpvar_3;
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lowp vec4 tmpvar_4;
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tmpvar_4 = vec4(t_2);
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lowp vec4 tmpvar_5;
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tmpvar_5 = clamp (tmpvar_4, 0.0, 1.0);
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lowp vec4 tmpvar_6;
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tmpvar_6 = tmpvar_5;
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c_1 = tmpvar_6;
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lowp vec4 tmpvar_7;
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tmpvar_7 = c_1;
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gl_FragColor = tmpvar_7;
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}
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