2014-02-13 23:46:34 -05:00
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$input a_position, a_normal
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$output v_view, v_normal
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/*
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2016-02-28 19:15:12 -05:00
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* Copyright 2014-2016 Dario Manesku. All rights reserved.
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2016-01-01 03:11:04 -05:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2014-02-13 23:46:34 -05:00
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*/
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#include "../common/common.sh"
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2016-02-28 19:15:12 -05:00
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#include "uniforms.sh"
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2014-02-13 23:46:34 -05:00
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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2016-02-28 19:15:12 -05:00
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v_view = u_camPos - mul(u_model[0], vec4(a_position, 1.0)).xyz;
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2014-02-13 23:46:34 -05:00
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vec3 normal = a_normal * 2.0 - 1.0;
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v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
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}
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