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12 lines
176 B
Text
12 lines
176 B
Text
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uniform sampler3D tex;
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varying vec3 uv;
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = texture3D (tex, uv);
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vec4 tmpvar_2;
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tmpvar_2 = tmpvar_1;
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gl_FragColor = tmpvar_2;
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}
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