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10 lines
240 B
Text
10 lines
240 B
Text
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#version 300 es
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precision mediump float;
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uniform sampler2D tex;
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uniform samplerCube cub;
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in vec3 uv;
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out vec4 _fragColor;
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void main() {
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_fragColor = textureGrad(tex,uv.xy,dFdx(uv.xy),dFdy(uv.xy)) + textureGrad(cub,uv,dFdx(uv),dFdy(uv));
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}
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