bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Surface_Slices1-out.txt

33 lines
797 B
Text
Raw Normal View History

2012-10-07 23:41:18 -04:00
uniform sampler2D _LightBuffer;
2014-02-11 02:06:13 -05:00
uniform sampler2D _MainTex;
uniform vec4 unity_Ambient;
2012-10-07 23:41:18 -04:00
void main ()
{
vec3 tmpvar_1;
tmpvar_1 = gl_TexCoord[1].xyz;
vec4 light_2;
float x_3;
2014-02-11 02:06:13 -05:00
x_3 = (fract((
(tmpvar_1.y + (tmpvar_1.z * 0.1))
* 5.0)) - 0.5);
2012-10-07 23:41:18 -04:00
if ((x_3 < 0.0)) {
discard;
};
2014-10-11 15:32:43 -04:00
light_2 = -(log2(texture2DProj (_LightBuffer, gl_TexCoord[2])));
light_2.xyz = (light_2.xyz + unity_Ambient.xyz);
vec4 c_4;
c_4.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * light_2.xyz);
c_4.w = 0.0;
gl_FragData[0] = c_4;
2012-10-07 23:41:18 -04:00
}
2014-02-11 02:06:13 -05:00
2014-10-11 15:32:43 -04:00
// stats: 11 alu 3 tex 1 flow
// inputs: 1
// #0: gl_TexCoord (high float) 4x1 [3] loc 4
// uniforms: 1 (total size: 0)
// #0: unity_Ambient (high float) 4x1 [-1]
// textures: 2
// #0: _LightBuffer (high 2d) 0x0 [-1]
// #1: _MainTex (high 2d) 0x0 [-1]