2014-02-11 02:06:13 -05:00
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uniform sampler3D tex;
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varying vec3 uv;
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void main ()
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{
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gl_FragColor = texture3D (tex, uv);
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}
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2014-10-11 15:32:43 -04:00
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// stats: 0 alu 1 tex 0 flow
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// inputs: 1
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// #0: uv (high float) 3x1 [-1]
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// textures: 1
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// #0: tex (high 3d) 0x0 [-1]
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