bgfx/3rdparty/glsl-optimizer/tests/fragment/qualifiers-layout-inES3.txt

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2014-02-11 02:06:13 -05:00
#version 300 es
precision mediump float;
layout(location=0) out vec4 final_color0;
layout(location=1) out vec4 final_color1;
layout(location=2) out vec4 final_color2;
void main()
{
final_color0 = vec4(1,0,0,1);
final_color1 = vec4(0,1,0,1);
final_color2 = vec4(0,0,1,1);
}