bgfx/3rdparty/glsl-optimizer/tests/fragment/opt-ifs-out.txt

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2014-02-11 02:06:13 -05:00
void main ()
{
vec4 c_1;
c_1 = vec4(0.0, 0.0, 0.0, 0.0);
if (((gl_FragCoord.x > 0.5) && (gl_FragCoord.y > 0.5))) {
c_1 = vec4(0.5, 0.5, 0.5, 0.5);
};
gl_FragColor = c_1;
}
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// stats: 5 alu 0 tex 1 flow
// inputs: 1
// #0: gl_FragCoord (high float) 4x1 [-1] loc 0