bgfx/3rdparty/glsl-optimizer/tests/fragment/in-struct-ret-vals-in.txt

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2012-04-03 23:30:07 -04:00
struct v2f {
vec4 pos;
vec2 uv;
vec4 color;
};
vec4 xlat_main( in v2f i );
vec4 xlat_main( in v2f i ) {
vec4 c;
c = i.color;
c.xy += i.uv;
return c;
}
void main() {
vec4 xl_retval;
v2f xlt_i;
xlt_i.pos = vec4(0.0);
xlt_i.uv = vec2( gl_TexCoord[0]);
xlt_i.color = vec4( gl_Color);
xl_retval = xlat_main( xlt_i);
gl_FragData[0] = vec4( xl_retval);
}