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16 lines
583 B
Text
16 lines
583 B
Text
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#version 300 es
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// There was a bug where due to xll_tex2Dlod sampling of a _CameraDepthTexture (that is a highp sampler)
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// was producing a missing cast between half4 and float4 on Metal output.
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// Shader is a minimal part of Unity's camera motion blur shader that exposes the bug
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vec4 xll_tex2Dlod(sampler2D s, vec4 coord) { return textureLod(s, coord.xy, coord.w); }
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uniform highp sampler2D _CameraDepthTexture;
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in highp vec2 varUV;
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out mediump vec4 _fragData;
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void main()
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{
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highp float z = xll_tex2Dlod(_CameraDepthTexture, vec4(varUV, 0.0, 0.0)).x;
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_fragData = vec4(z);
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}
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