bgfx/3rdparty/glsl-optimizer/tests/fragment/array-const-outES3.txt

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#version 300 es
out lowp vec4 _fragData;
void main ()
{
mediump vec4 c_1;
c_1.zw = vec2(0.0, 0.0);
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c_1.xy = vec2(-0.3441301, 0.05004501);
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_fragData = c_1;
}
// stats: 2 alu 0 tex 0 flow