2012-09-16 20:36:08 -04:00
|
|
|
/*
|
|
|
|
* Copyright 2011-2012 Branimir Karadzic. All rights reserved.
|
|
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef __BGFX_SHADER_H__
|
|
|
|
#define __BGFX_SHADER_H__
|
|
|
|
|
|
|
|
#ifndef __cplusplus
|
|
|
|
|
|
|
|
#if BGFX_SHADER_LANGUAGE_HLSL
|
|
|
|
# define dFdx ddx
|
|
|
|
# define dFdy ddy
|
|
|
|
|
|
|
|
# if BGFX_SHADER_LANGUAGE_HLSL > 3
|
2012-10-28 00:34:41 -04:00
|
|
|
struct BgfxSampler2D
|
|
|
|
{
|
|
|
|
SamplerState m_sampler;
|
|
|
|
Texture2D m_texture;
|
|
|
|
};
|
|
|
|
|
|
|
|
vec4 bgfxTexture2D(BgfxSampler2D _sampler, vec2 _coord)
|
|
|
|
{
|
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct BgfxSampler3D
|
|
|
|
{
|
|
|
|
SamplerState m_sampler;
|
|
|
|
Texture3D m_texture;
|
|
|
|
};
|
|
|
|
|
|
|
|
vec4 bgfxTexture3D(BgfxSampler3D _sampler, vec3 _coord)
|
|
|
|
{
|
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct BgfxSamplerCube
|
|
|
|
{
|
|
|
|
SamplerState m_sampler;
|
|
|
|
TextureCube m_texture;
|
|
|
|
};
|
|
|
|
|
|
|
|
vec4 bgfxTextureCube(BgfxSamplerCube _sampler, vec3 _coord)
|
|
|
|
{
|
|
|
|
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
|
|
|
|
}
|
|
|
|
|
2012-09-16 20:36:08 -04:00
|
|
|
# define SAMPLER2D(_name, _reg) \
|
2012-10-28 00:34:41 -04:00
|
|
|
uniform SamplerState _name ## Sampler : register(s[_reg]); \
|
|
|
|
uniform Texture2D _name ## Texture : register(t[_reg]); \
|
|
|
|
static BgfxSampler2D _name = { _name ## Sampler, _name ## Texture }
|
2012-10-28 00:58:58 -04:00
|
|
|
# define sampler2D BgfxSampler2D
|
2012-10-28 00:34:41 -04:00
|
|
|
# define texture2D(_name, _coord) bgfxTexture2D(_name, _coord)
|
2012-09-16 20:36:08 -04:00
|
|
|
|
|
|
|
# define SAMPLER3D(_name, _reg) \
|
2012-10-28 00:34:41 -04:00
|
|
|
uniform SamplerState _name ## Sampler : register(s[_reg]); \
|
|
|
|
uniform Texture3D _name ## Texture : register(t[_reg]); \
|
|
|
|
static BgfxSampler3D _name = { _name ## Sampler, _name ## Texture }
|
2012-10-28 00:58:58 -04:00
|
|
|
# define sampler3D BgfxSampler3D
|
2012-10-28 00:34:41 -04:00
|
|
|
# define texture3D(_name, _coord) bgfxTexture3D(_name, _coord)
|
2012-09-16 20:36:08 -04:00
|
|
|
|
|
|
|
# define SAMPLERCUBE(_name, _reg) \
|
2012-10-28 00:34:41 -04:00
|
|
|
uniform SamplerState _name ## Sampler : register(s[_reg]); \
|
|
|
|
uniform TextureCube _name ## Texture : register(t[_reg]); \
|
|
|
|
static BgfxSamplerCube _name = { _name ## Sampler, _name ## Texture }
|
2012-10-28 00:58:58 -04:00
|
|
|
# define samplerCube BgfxSamplerCube
|
2012-10-28 00:34:41 -04:00
|
|
|
# define textureCube(_name, _coord) bgfxTextureCube(_name, _coord)
|
2012-09-16 20:36:08 -04:00
|
|
|
# else
|
|
|
|
# define SAMPLER2D(_name, _reg) uniform sampler2D _name : register(s ## _reg)
|
|
|
|
# define texture2D tex2D
|
|
|
|
# define SAMPLER3D(_name, _reg) uniform sampler3D _name : register(s ## _reg)
|
|
|
|
# define texture3D tex3D
|
|
|
|
# define SAMPLERCUBE(_name, _reg) uniform samplerCUBE _name : register(s[_reg])
|
|
|
|
# define textureCube texCUBE
|
|
|
|
# endif //
|
|
|
|
|
|
|
|
# define vec2_splat(_x) float2(_x, _x)
|
|
|
|
# define vec3_splat(_x) float3(_x, _x, _x)
|
|
|
|
# define vec4_splat(_x) float4(_x, _x, _x, _x)
|
2012-10-09 02:24:10 -04:00
|
|
|
|
|
|
|
vec4 instMul(mat4 _mtx, vec4 _vec)
|
|
|
|
{
|
|
|
|
return mul(_vec, _mtx);
|
|
|
|
}
|
2012-09-16 20:36:08 -04:00
|
|
|
#elif BGFX_SHADER_LANGUAGE_GLSL
|
2012-10-28 00:34:41 -04:00
|
|
|
# define atan2(_x, _y) atan(_x, _y)
|
|
|
|
# define frac(_x) fract(_x)
|
|
|
|
# define lerp(_x, _y, _t) mix(_x, _y, _t)
|
2012-09-16 20:36:08 -04:00
|
|
|
# define mul(_a, _b) ( (_a) * (_b) )
|
|
|
|
# define saturate(_x) clamp(_x, 0.0, 1.0)
|
|
|
|
# define SAMPLER2D(_name, _reg) uniform sampler2D _name
|
|
|
|
# define SAMPLER3D(_name, _reg) uniform sampler3D _name
|
|
|
|
# define SAMPLERCUBE(_name, _reg) uniform samplerCube _name
|
|
|
|
# define vec2_splat(_x) vec2(_x)
|
|
|
|
# define vec3_splat(_x) vec3(_x)
|
|
|
|
# define vec4_splat(_x) vec4(_x)
|
2012-10-09 02:24:10 -04:00
|
|
|
|
|
|
|
vec4 instMul(mat4 _mtx, vec4 _vec)
|
|
|
|
{
|
|
|
|
return mul(_mtx, _vec);
|
|
|
|
}
|
2012-09-16 20:36:08 -04:00
|
|
|
#endif // BGFX_SHADER_LANGUAGE_HLSL
|
|
|
|
|
|
|
|
#endif // __cplusplus
|
|
|
|
|
|
|
|
#endif // __BGFX_SHADER_H__
|