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30 lines
755 B
Text
30 lines
755 B
Text
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#include <metal_stdlib>
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using namespace metal;
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struct xlatMtlShaderInput {
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half4 xlv_TEXCOORD0;
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half4 _glesFragData_0 [[color(0)]];
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};
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struct xlatMtlShaderOutput {
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half4 _glesFragData_0 [[color(0)]];
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};
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struct xlatMtlShaderUniform {
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};
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fragment xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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half4 xlt_ocol_1;
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xlt_ocol_1 = _mtl_i._glesFragData_0;
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half4 ocol_2;
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ocol_2.w = xlt_ocol_1.w;
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ocol_2.xy = _mtl_i.xlv_TEXCOORD0.xy;
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ocol_2.z = (xlt_ocol_1.z * (half)2.0);
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xlt_ocol_1 = ocol_2;
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_mtl_o._glesFragData_0 = ocol_2;
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return _mtl_o;
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}
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// stats: 1 alu 0 tex 0 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (low float) 4x1 [-1]
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