bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Surface_ScreenPos-out.txt

23 lines
623 B
Text
Raw Normal View History

2012-10-07 23:41:18 -04:00
uniform vec4 _LightColor0;
2014-02-11 02:06:13 -05:00
uniform sampler2D _LightTexture0;
uniform sampler2D _LightTextureB0;
2012-10-07 23:41:18 -04:00
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = gl_TexCoord[2];
vec4 c_2;
vec4 c_3;
2014-02-11 02:06:13 -05:00
c_3.xyz = ((vec3(0.5, 0.5, 0.5) * _LightColor0.xyz) * ((
max (0.0, dot (gl_TexCoord[0].xyz, normalize(gl_TexCoord[1].xyz)))
*
((float((tmpvar_1.z > 0.0)) * texture2D (_LightTexture0, ((tmpvar_1.xy / tmpvar_1.w) + 0.5)).w) * texture2D (_LightTextureB0, vec2(dot (tmpvar_1.xyz, tmpvar_1.xyz))).w)
) * 2.0));
2012-10-07 23:41:18 -04:00
c_3.w = 0.0;
c_2.xyz = c_3.xyz;
c_2.w = 0.0;
gl_FragData[0] = c_2;
}
2014-02-11 02:06:13 -05:00
// inputs: 1, stats: 16 alu 2 tex 0 flow