2012-10-07 23:41:18 -04:00
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uniform vec4 _LightColor0;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _LightTexture0;
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uniform sampler2D _MainTex;
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec4 c_1;
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vec4 c_2;
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2014-02-11 02:06:13 -05:00
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c_2.xyz = ((texture2D (_MainTex, gl_TexCoord[0].xy).xyz * _LightColor0.xyz) * ((
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((dot (gl_TexCoord[1].xyz, gl_TexCoord[2].xyz) * 0.5) + 0.5)
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* texture2D (_LightTexture0, gl_TexCoord[3].xy).w) * 2.0));
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2012-10-07 23:41:18 -04:00
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c_2.w = 0.0;
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c_1.xyz = c_2.xyz;
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c_1.w = 0.0;
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gl_FragData[0] = c_1;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 1, stats: 9 alu 2 tex 0 flow
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