2012-10-07 23:41:18 -04:00
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uniform sampler2D _MainTex;
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void main ()
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{
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vec4 col_1;
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col_1.xyz = (texture2D (_MainTex, gl_TexCoord[0].xy).xyz * (gl_TexCoord[1].xyz * 2.0));
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col_1.w = 1.0;
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gl_FragData[0] = col_1;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 1, stats: 3 alu 1 tex 0 flow
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