bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Hidden_Sepiatone_Effect-out.txt

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2012-10-07 23:41:18 -04:00
uniform sampler2D _MainTex;
void main ()
{
vec4 xlat_var_output_1;
vec4 tmpvar_2;
tmpvar_2 = texture2D (_MainTex, gl_TexCoord[0].xy);
xlat_var_output_1.xyz = (vec4(0.191, -0.054, -0.221, 0.0) + dot (vec3(0.299, 0.587, 0.114), tmpvar_2.xyz)).xyz;
xlat_var_output_1.w = tmpvar_2.w;
gl_FragData[0] = xlat_var_output_1;
}
2014-02-11 02:06:13 -05:00
// inputs: 1, stats: 2 alu 1 tex 0 flow