2012-10-07 23:41:18 -04:00
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uniform vec4 _Color;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _MainTex;
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec4 c_1;
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vec4 tmpvar_2;
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2014-02-11 02:06:13 -05:00
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tmpvar_2 = (((
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(texture2D (_MainTex, gl_TexCoord[0].xy) + texture2D (_MainTex, gl_TexCoord[1].xy))
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+ texture2D (_MainTex, gl_TexCoord[2].xy)) + texture2D (_MainTex, gl_TexCoord[3].xy)) / 4.0);
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2012-10-07 23:41:18 -04:00
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c_1.w = tmpvar_2.w;
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c_1.xyz = (tmpvar_2.xyz * _Color.xyz);
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c_1.xyz = (c_1.xyz * (tmpvar_2.w + _Color.w));
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c_1.w = 0.0;
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gl_FragData[0] = c_1;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 1, stats: 8 alu 4 tex 0 flow
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