2012-10-07 23:41:18 -04:00
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uniform vec4 _Color;
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2014-02-11 02:06:13 -05:00
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uniform sampler2D _MainTex;
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2012-10-07 23:41:18 -04:00
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void main ()
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{
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vec4 tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_1 = gl_TexCoord[0];
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tmpvar_2 = gl_TexCoord[1];
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vec4 c_3;
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vec4 tmpvar_4;
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tmpvar_4 = (((texture2D (_MainTex, tmpvar_1.xy) + texture2D (_MainTex, tmpvar_1.zw)) + texture2D (_MainTex, tmpvar_2.xy)) + texture2D (_MainTex, tmpvar_2.zw));
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c_3.w = tmpvar_4.w;
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c_3.xyz = (tmpvar_4.xyz * _Color.xyz);
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gl_FragData[0] = (c_3 * _Color.w);
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 1, stats: 5 alu 4 tex 0 flow
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