2012-10-07 23:41:18 -04:00
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uniform sampler2D _FlareTexture;
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2014-02-11 02:06:13 -05:00
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varying lowp vec4 xlv_COLOR;
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varying highp vec2 xlv_TEXCOORD0;
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2012-10-07 23:41:18 -04:00
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lowp vec4 xlat_main (
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in lowp vec4 color_1,
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in highp vec2 texcoord_2
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)
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{
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lowp vec4 tmpvar_3;
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tmpvar_3 = texture2D (_FlareTexture, texcoord_2);
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return (tmpvar_3 * color_1);
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}
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void main ()
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{
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lowp vec4 xl_retval_4;
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lowp vec4 tmpvar_5;
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tmpvar_5 = xlv_COLOR.xyzw;
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highp vec2 tmpvar_6;
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tmpvar_6 = xlv_TEXCOORD0.xy;
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lowp vec4 tmpvar_7;
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tmpvar_7 = xlat_main (tmpvar_5, tmpvar_6);
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lowp vec4 tmpvar_8;
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tmpvar_8 = tmpvar_7;
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xl_retval_4 = tmpvar_8;
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lowp vec4 tmpvar_9;
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tmpvar_9 = xl_retval_4.xyzw;
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lowp vec4 tmpvar_10;
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tmpvar_10 = tmpvar_9;
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gl_FragData[0] = tmpvar_10;
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}
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