bgfx/3rdparty/glsl-optimizer/tests/fragment/tex3D-ir.txt

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2014-02-11 02:06:13 -05:00
uniform sampler3D tex;
varying vec3 uv;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = texture3D (tex, uv);
vec4 tmpvar_2;
tmpvar_2 = tmpvar_1;
gl_FragColor = tmpvar_2;
}