bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-outES.txt

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#extension GL_EXT_shader_texture_lod : enable
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uniform sampler2D tex;
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varying highp vec4 xlv_TEXCOORD0;
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void main ()
{
mediump vec4 tmpvar_1;
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lowp vec4 tmpvar_2;
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tmpvar_2 = texture2DLodEXT (tex, xlv_TEXCOORD0.xy, 0.0);
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tmpvar_1 = tmpvar_2;
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gl_FragData[0] = tmpvar_1;
}
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// inputs: 1, stats: 0 alu 1 tex 0 flow