bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dgrad-out.txt

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2014-02-11 02:06:13 -05:00
#extension GL_ARB_shader_texture_lod : enable
uniform sampler2D tex;
uniform samplerCube cub;
varying vec3 uv;
void main ()
{
gl_FragColor = (texture2DGradARB (tex, uv.xy, dFdx(uv.xy), dFdy(uv.xy)) + textureCubeGradARB (cub, uv, dFdx(uv), dFdy(uv)));
}
// inputs: 1, stats: 5 alu 2 tex 0 flow