bgfx/3rdparty/glsl-optimizer/tests/fragment/ternary-vec4-outES.txt

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varying highp vec4 xlv_TEXCOORD0;
void main ()
{
mediump vec4 tmpvar_1;
bvec4 tmpvar_2;
tmpvar_2 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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mediump float tmpvar_3;
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if (tmpvar_2.x) {
tmpvar_3 = 1.0;
} else {
tmpvar_3 = 5.0;
};
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mediump float tmpvar_4;
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if (tmpvar_2.y) {
tmpvar_4 = 2.0;
} else {
tmpvar_4 = 6.0;
};
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mediump float tmpvar_5;
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if (tmpvar_2.z) {
tmpvar_5 = 3.0;
} else {
tmpvar_5 = 7.0;
};
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mediump float tmpvar_6;
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if (tmpvar_2.w) {
tmpvar_6 = 4.0;
} else {
tmpvar_6 = 8.0;
};
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mediump vec4 tmpvar_7;
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tmpvar_7.x = tmpvar_3;
tmpvar_7.y = tmpvar_4;
tmpvar_7.z = tmpvar_5;
tmpvar_7.w = tmpvar_6;
bvec4 tmpvar_8;
tmpvar_8 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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mediump float tmpvar_9;
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if (tmpvar_8.x) {
tmpvar_9 = 1.0;
} else {
tmpvar_9 = 5.0;
};
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mediump float tmpvar_10;
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if (tmpvar_8.y) {
tmpvar_10 = 2.0;
} else {
tmpvar_10 = 6.0;
};
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mediump float tmpvar_11;
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if (tmpvar_8.z) {
tmpvar_11 = 3.0;
} else {
tmpvar_11 = 7.0;
};
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mediump float tmpvar_12;
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if (tmpvar_8.w) {
tmpvar_12 = 4.0;
} else {
tmpvar_12 = 8.0;
};
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mediump vec4 tmpvar_13;
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tmpvar_13.x = tmpvar_9;
tmpvar_13.y = tmpvar_10;
tmpvar_13.z = tmpvar_11;
tmpvar_13.w = tmpvar_12;
highp vec4 tmpvar_14;
tmpvar_14 = (tmpvar_7 + tmpvar_13);
bvec4 tmpvar_15;
tmpvar_15 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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mediump float tmpvar_16;
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if (tmpvar_15.x) {
tmpvar_16 = 1.0;
} else {
tmpvar_16 = 2.0;
};
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mediump float tmpvar_17;
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if (tmpvar_15.y) {
tmpvar_17 = 1.0;
} else {
tmpvar_17 = 2.0;
};
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mediump float tmpvar_18;
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if (tmpvar_15.z) {
tmpvar_18 = 1.0;
} else {
tmpvar_18 = 2.0;
};
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mediump float tmpvar_19;
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if (tmpvar_15.w) {
tmpvar_19 = 1.0;
} else {
tmpvar_19 = 2.0;
};
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mediump vec4 tmpvar_20;
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tmpvar_20.x = tmpvar_16;
tmpvar_20.y = tmpvar_17;
tmpvar_20.z = tmpvar_18;
tmpvar_20.w = tmpvar_19;
highp vec4 tmpvar_21;
tmpvar_21 = (tmpvar_14 + tmpvar_20);
bvec4 tmpvar_22;
tmpvar_22 = greaterThan (xlv_TEXCOORD0, vec4(0.5, 0.5, 0.5, 0.5));
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mediump float tmpvar_23;
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if (tmpvar_22.x) {
tmpvar_23 = 1.0;
} else {
tmpvar_23 = 2.0;
};
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mediump float tmpvar_24;
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if (tmpvar_22.y) {
tmpvar_24 = 1.0;
} else {
tmpvar_24 = 2.0;
};
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mediump float tmpvar_25;
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if (tmpvar_22.z) {
tmpvar_25 = 1.0;
} else {
tmpvar_25 = 2.0;
};
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mediump float tmpvar_26;
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if (tmpvar_22.w) {
tmpvar_26 = 1.0;
} else {
tmpvar_26 = 2.0;
};
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mediump vec4 tmpvar_27;
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tmpvar_27.x = tmpvar_23;
tmpvar_27.y = tmpvar_24;
tmpvar_27.z = tmpvar_25;
tmpvar_27.w = tmpvar_26;
highp vec4 tmpvar_28;
tmpvar_28 = (tmpvar_21 + tmpvar_27);
bvec4 tmpvar_29;
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tmpvar_29 = bvec4(fract(xlv_TEXCOORD0));
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mediump float tmpvar_30;
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if (tmpvar_29.x) {
tmpvar_30 = 1.0;
} else {
tmpvar_30 = 2.0;
};
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mediump float tmpvar_31;
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if (tmpvar_29.y) {
tmpvar_31 = 1.0;
} else {
tmpvar_31 = 2.0;
};
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mediump float tmpvar_32;
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if (tmpvar_29.z) {
tmpvar_32 = 1.0;
} else {
tmpvar_32 = 2.0;
};
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mediump float tmpvar_33;
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if (tmpvar_29.w) {
tmpvar_33 = 1.0;
} else {
tmpvar_33 = 2.0;
};
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mediump vec4 tmpvar_34;
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tmpvar_34.x = tmpvar_30;
tmpvar_34.y = tmpvar_31;
tmpvar_34.z = tmpvar_32;
tmpvar_34.w = tmpvar_33;
highp vec4 tmpvar_35;
tmpvar_35 = (tmpvar_28 + tmpvar_34);
tmpvar_1 = tmpvar_35;
gl_FragData[0] = tmpvar_1;
}
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// inputs: 1, stats: 50 alu 0 tex 20 flow