2013-03-17 14:29:03 -04:00
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uniform sampler2D texlow;
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2014-02-11 02:06:13 -05:00
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uniform mediump sampler2D texmed;
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uniform highp sampler2D texhigh;
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uniform samplerCube cubelow;
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uniform mediump samplerCube cubemed;
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uniform highp samplerCube cubehigh;
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varying highp vec4 varUV;
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2013-03-17 14:29:03 -04:00
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void main ()
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{
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mediump vec4 c_1;
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lowp vec4 tmpvar_2;
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tmpvar_2 = texture2D (texlow, varUV.xy);
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c_1 = tmpvar_2;
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mediump vec4 tmpvar_3;
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tmpvar_3 = texture2D (texmed, varUV.xy);
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mediump vec4 tmpvar_4;
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tmpvar_4 = (c_1 + tmpvar_3);
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highp vec4 tmpvar_5;
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tmpvar_5 = texture2D (texhigh, varUV.xy);
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highp vec4 tmpvar_6;
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tmpvar_6 = (tmpvar_4 + tmpvar_5);
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c_1 = tmpvar_6;
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lowp vec4 tmpvar_7;
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tmpvar_7 = textureCube (cubelow, varUV.xyz);
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mediump vec4 tmpvar_8;
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tmpvar_8 = textureCube (cubemed, varUV.xyz);
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mediump vec4 tmpvar_9;
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tmpvar_9 = ((c_1 + tmpvar_7) + tmpvar_8);
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highp vec4 tmpvar_10;
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tmpvar_10 = textureCube (cubehigh, varUV.xyz);
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highp vec4 tmpvar_11;
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tmpvar_11 = (tmpvar_9 + tmpvar_10);
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c_1 = tmpvar_11;
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gl_FragData[0] = c_1;
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}
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2014-02-11 02:06:13 -05:00
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// inputs: 1, stats: 5 alu 6 tex 0 flow
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