bgfx/3rdparty/glsl-optimizer/tests/fragment/in-vals-ret-vals-outES.txt

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varying highp vec2 xlv_TEXCOORD0;
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varying highp vec4 xlv_COLOR;
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void main ()
{
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mediump vec4 c_1;
c_1 = xlv_COLOR;
highp vec2 tmpvar_2;
tmpvar_2 = (c_1.xy + xlv_TEXCOORD0);
c_1.xy = tmpvar_2;
gl_FragData[0] = c_1;
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}
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// inputs: 2, stats: 1 alu 0 tex 0 flow