bgfx/3rdparty/glsl-optimizer/tests/fragment/array-constconst-out.txt

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void main ()
{
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vec4 c_1;
c_1.zw = vec2(0.0, 0.0);
c_1.xy = vec2(-0.34413, 0.050045);
gl_FragData[0] = c_1;
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}
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// inputs: 0, stats: 2 alu 0 tex 0 flow