2012-10-07 23:41:18 -04:00
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#extension GL_EXT_shadow_samplers : enable
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2014-02-11 02:06:13 -05:00
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uniform lowp sampler2DShadow shadowmap;
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2012-10-07 23:41:18 -04:00
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varying highp vec4 xlv_TEXCOORD0;
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void main ()
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{
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2014-02-11 02:06:13 -05:00
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lowp vec4 tmpvar_1;
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tmpvar_1 = vec4((shadow2DEXT (shadowmap, xlv_TEXCOORD0.xyz) + shadow2DProjEXT (shadowmap, xlv_TEXCOORD0)));
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gl_FragData[0] = tmpvar_1;
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2012-10-07 23:41:18 -04:00
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}
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2014-02-11 02:06:13 -05:00
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2014-10-11 15:32:43 -04:00
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// stats: 1 alu 2 tex 0 flow
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// inputs: 1
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// #0: xlv_TEXCOORD0 (high float) 4x1 [-1]
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// textures: 1
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2015-10-10 01:13:07 -04:00
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// #0: shadowmap (low 2dshadow) 0x0 [-1]
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