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8 lines
223 B
Text
8 lines
223 B
Text
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uniform vec4 _ZBufferParams;
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uniform sampler2D _CameraDepthTexture;
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void main ()
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{
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gl_FragData[0] = vec4((1.0 - (1.0/(((_ZBufferParams.x * texture2D (_CameraDepthTexture, gl_TexCoord[0].xy).x) + _ZBufferParams.y)))));
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}
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