mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-25 09:08:22 -05:00
27 lines
846 B
Text
27 lines
846 B
Text
|
uniform vec4 _ReflectColor;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform sampler2D _LightTexture0;
|
||
|
uniform vec4 _LightColor0;
|
||
|
uniform samplerCube _Cube;
|
||
|
uniform vec4 _Color;
|
||
|
uniform sampler2D _BumpMap;
|
||
|
void main ()
|
||
|
{
|
||
|
vec4 tmpvar_1;
|
||
|
tmpvar_1 = gl_TexCoord[0];
|
||
|
vec4 c_2;
|
||
|
vec3 tmpvar_3;
|
||
|
vec4 tmpvar_4;
|
||
|
tmpvar_4 = texture2D (_MainTex, tmpvar_1.xy);
|
||
|
vec4 normal_5;
|
||
|
normal_5.xy = ((texture2D (_BumpMap, tmpvar_1.zw).wy * 2.0) - 1.0);
|
||
|
normal_5.z = sqrt(((1.0 - (normal_5.x * normal_5.x)) - (normal_5.y * normal_5.y)));
|
||
|
vec4 c_6;
|
||
|
c_6.xyz = (((tmpvar_4 * _Color).xyz * _LightColor0.xyz) * ((max (0.0, dot (normal_5.xyz, gl_TexCoord[1].xyz)) * texture2D (_LightTexture0, gl_TexCoord[2].xy).w) * 2.0));
|
||
|
c_6.w = ((textureCube (_Cube, tmpvar_3) * tmpvar_4.w).w * _ReflectColor.w);
|
||
|
c_2.xyz = c_6.xyz;
|
||
|
c_2.w = 0.0;
|
||
|
gl_FragData[0] = c_2;
|
||
|
}
|
||
|
|