bgfx/3rdparty/glsl-optimizer/tests/fragment/zun-Particles_Multiply-out.txt

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2012-04-03 23:30:07 -04:00
uniform sampler2D _MainTex;
void main ()
{
vec4 tmpvar_1;
tmpvar_1 = (gl_Color * texture2D (_MainTex, gl_TexCoord[0].xy));
gl_FragData[0] = mix (vec4(1.0, 1.0, 1.0, 1.0), tmpvar_1, tmpvar_1.wwww);
}