bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-ir.txt

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#extension GL_ARB_shader_texture_lod : enable
varying vec4 xlv_TEXCOORD0;
uniform sampler2D tex;
vec4 xll_tex2Dlod (
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in sampler2D s_1,
in vec4 coord_2
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)
{
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vec4 tmpvar_3;
tmpvar_3 = texture2DLod (s_1, coord_2.xy, coord_2.w);
return tmpvar_3;
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}
vec4 xlat_main (
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in vec4 uv_4
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)
{
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vec4 tmpvar_5;
tmpvar_5.zw = vec2(0.0, 0.0);
tmpvar_5.xy = uv_4.xy.xy;
vec4 tmpvar_6;
tmpvar_6 = xll_tex2Dlod (tex, tmpvar_5);
return tmpvar_6;
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}
void main ()
{
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vec4 xl_retval_7;
vec4 tmpvar_8;
tmpvar_8 = xlv_TEXCOORD0.xyzw;
vec4 tmpvar_9;
tmpvar_9 = xlat_main (tmpvar_8);
vec4 tmpvar_10;
tmpvar_10 = tmpvar_9;
xl_retval_7 = tmpvar_10;
vec4 tmpvar_11;
tmpvar_11 = xl_retval_7.xyzw;
vec4 tmpvar_12;
tmpvar_12 = tmpvar_11;
gl_FragData[0] = tmpvar_12;
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}