2012-04-03 23:30:07 -04:00
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void main ()
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{
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2012-10-07 23:41:18 -04:00
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int i_1;
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int k_2;
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float a_3;
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float tmpvar_4;
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tmpvar_4 = 0.0;
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a_3 = tmpvar_4;
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int tmpvar_5;
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tmpvar_5 = 0;
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k_2 = tmpvar_5;
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int tmpvar_6;
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tmpvar_6 = 0;
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i_1 = tmpvar_6;
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2012-04-03 23:30:07 -04:00
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while (true) {
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2012-10-07 23:41:18 -04:00
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if (!((i_1 < 3))) {
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2012-04-03 23:30:07 -04:00
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break;
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};
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2012-10-07 23:41:18 -04:00
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float tmpvar_7;
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tmpvar_7 = (a_3 + 1.0);
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a_3 = tmpvar_7;
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int tmpvar_8;
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tmpvar_8 = (i_1 + 1);
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i_1 = tmpvar_8;
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2012-04-03 23:30:07 -04:00
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};
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while (true) {
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2012-10-07 23:41:18 -04:00
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if (!((k_2 < 3))) {
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2012-04-03 23:30:07 -04:00
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break;
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};
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2012-10-07 23:41:18 -04:00
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float tmpvar_9;
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tmpvar_9 = (a_3 + 3.0);
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a_3 = tmpvar_9;
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int tmpvar_10;
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tmpvar_10 = (k_2 + 1);
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k_2 = tmpvar_10;
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2012-04-03 23:30:07 -04:00
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};
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2012-10-07 23:41:18 -04:00
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vec4 tmpvar_11;
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tmpvar_11 = vec4(a_3);
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vec4 tmpvar_12;
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tmpvar_12 = tmpvar_11;
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gl_FragColor = tmpvar_12;
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2012-04-03 23:30:07 -04:00
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}
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