bgfx/examples/common/entry/input.h

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/*
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* Copyright 2010-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef INPUT_H_HEADER_GUARD
#define INPUT_H_HEADER_GUARD
#include "entry.h"
typedef void (*InputBindingFn)(const void* _userData);
struct InputBinding
{
entry::Key::Enum m_key;
uint8_t m_modifiers;
uint8_t m_flags;
InputBindingFn m_fn;
const void* m_userData;
};
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#define INPUT_BINDING_END { entry::Key::None, entry::Modifier::None, 0, NULL, NULL }
///
void inputAddBindings(const char* _name, const InputBinding* _bindings);
///
void inputRemoveBindings(const char* _name);
///
void inputProcess();
///
void inputSetKeyState(entry::Key::Enum _key, uint8_t _modifiers, bool _down);
/// Adds single UTF-8 encoded character into input buffer.
void inputChar(uint8_t _len, const uint8_t _char[4]);
/// Returns single UTF-8 encoded character from input buffer.
const uint8_t* inputGetChar();
/// Flush internal input buffer.
void inputCharFlush();
///
void inputSetMouseResolution(uint16_t _width, uint16_t _height);
///
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void inputSetMousePos(int32_t _mx, int32_t _my, int32_t _mz);
///
void inputSetMouseButtonState(entry::MouseButton::Enum _button, uint8_t _state);
///
void inputSetMouseLock(bool _lock);
///
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void inputGetMouse(float _mouse[3]);
///
bool inputIsMouseLocked();
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///
void inputSetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis, int32_t _value);
///
int32_t inputGetGamepadAxis(entry::GamepadHandle _handle, entry::GamepadAxis::Enum _axis);
#endif // INPUT_H_HEADER_GUARD