bgfx/examples/14-shadowvolumes/fs_shadowvolume_svsidetex.sc

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$input v_k
/*
2014-01-13 17:45:18 -05:00
* Copyright 2013-2014 Dario Manesku. All rights reserved.
2016-01-01 03:11:04 -05:00
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform vec4 u_svparams;
#define u_dfail u_svparams.y
vec4 stencilColor(float _k)
{
return vec4(float(abs(_k - 1.0) < 0.0001)/255.0
, float(abs(_k + 1.0) < 0.0001)/255.0
, float(abs(_k - 2.0) < 0.0001)/255.0
, float(abs(_k + 2.0) < 0.0001)/255.0
);
}
void main()
{
float k = v_k;
if (!gl_FrontFacing)
k = -k;
if (u_dfail == 0.0)
k = -k;
gl_FragColor = stencilColor(k);
}