mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-12-11 00:31:28 -05:00
54 lines
2 KiB
Text
54 lines
2 KiB
Text
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#include <metal_stdlib>
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using namespace metal;
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inline float4x4 _xlcast_float4x4(half4x4 v) { return float4x4(float4(v[0]), float4(v[1]), float4(v[2]), float4(v[3])); }
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inline float3x3 _xlcast_float3x3(half3x3 v) { return float3x3(float3(v[0]), float3(v[1]), float3(v[2])); }
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inline float2x2 _xlcast_float2x2(half2x2 v) { return float2x2(float2(v[0]), float2(v[1])); }
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inline half4x4 _xlcast_half4x4(float4x4 v) { return half4x4(half4(v[0]), half4(v[1]), half4(v[2]), half4(v[3])); }
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inline half3x3 _xlcast_half3x3(float3x3 v) { return half3x3(half3(v[0]), half3(v[1]), half3(v[2])); }
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inline half2x2 _xlcast_half2x2(float2x2 v) { return half2x2(half2(v[0]), half2(v[1])); }
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struct xlatMtlShaderInput {
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};
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struct xlatMtlShaderOutput {
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float4 gl_Position [[position]];
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};
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struct xlatMtlShaderUniform {
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float4x4 uniMat4F;
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half4x4 uniMat4H;
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half3x3 uniMat3H;
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float2x2 uniMat2F;
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half2x2 uniMat2H;
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};
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vertex xlatMtlShaderOutput xlatMtlMain (xlatMtlShaderInput _mtl_i [[stage_in]], constant xlatMtlShaderUniform& _mtl_u [[buffer(0)]])
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{
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xlatMtlShaderOutput _mtl_o;
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float2x2 htof2_1;
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float3x3 htof3_2;
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float4x4 htof4_3;
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half2x2 ftoh2_4;
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half4x4 ftoh4_5;
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float4 r_6;
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r_6.yzw = float3(0.0, 0.0, 0.0);
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ftoh4_5 = _xlcast_half4x4(_mtl_u.uniMat4F);
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r_6.x = float(ftoh4_5[0].x);
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r_6.x = (r_6.x + (float)ftoh4_5[0].x);
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ftoh2_4 = _xlcast_half2x2(_mtl_u.uniMat2F);
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r_6.x = (r_6.x + (float)ftoh2_4[0].x);
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htof4_3 = _xlcast_float4x4(_mtl_u.uniMat4H);
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r_6.x = (r_6.x + htof4_3[0].x);
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htof3_2 = _xlcast_float3x3(_mtl_u.uniMat3H);
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r_6.x = (r_6.x + htof3_2[0].x);
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htof2_1 = _xlcast_float2x2(_mtl_u.uniMat2H);
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r_6.x = (r_6.x + htof2_1[0].x);
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_mtl_o.gl_Position = r_6;
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return _mtl_o;
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}
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// stats: 6 alu 0 tex 0 flow
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// uniforms: 5 (total size: 144)
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// #0: uniMat4F (high float) 4x4 [-1] loc 0
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// #1: uniMat4H (medium float) 4x4 [-1] loc 64
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// #2: uniMat3H (medium float) 3x3 [-1] loc 96
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// #3: uniMat2F (high float) 2x2 [-1] loc 120
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// #4: uniMat2H (medium float) 2x2 [-1] loc 136
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