bgfx/src/vertexdecl.h

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/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_VERTEXDECL_H_HEADER_GUARD
#define BGFX_VERTEXDECL_H_HEADER_GUARD
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#include <bgfx.h>
#include <bx/readerwriter.h>
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namespace bgfx
{
///
void initAttribTypeSizeTable(RendererType::Enum _type);
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/// Returns attribute name.
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const char* getAttribName(Attrib::Enum _attr);
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/// Dump vertex declaration into debug output.
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void dump(const VertexDecl& _decl);
///
Attrib::Enum idToAttrib(uint16_t id);
///
uint16_t attribToId(Attrib::Enum _attr);
///
AttribType::Enum idToAttribType(uint16_t id);
///
int32_t write(bx::WriterI* _writer, const bgfx::VertexDecl& _decl);
///
int32_t read(bx::ReaderI* _reader, bgfx::VertexDecl& _decl);
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} // namespace bgfx
#endif // BGFX_VERTEXDECL_H_HEADER_GUARD