2014-07-04 20:09:31 -04:00
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$input v_texcoord0
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/*
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* Copyright 2014 Dario Manesku. All rights reserved.
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2016-01-01 03:11:04 -05:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2014-07-04 20:09:31 -04:00
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*/
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#include <bgfx_shader.sh>
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2014-11-22 13:08:18 -05:00
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uniform vec4 u_imageLodEnabled;
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2014-11-22 14:26:34 -05:00
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SAMPLER2D(s_texColor, 0);
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2014-07-04 20:09:31 -04:00
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2014-11-22 13:08:18 -05:00
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#define u_imageLod u_imageLodEnabled.x
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#define u_imageEnabled u_imageLodEnabled.y
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2014-07-04 20:09:31 -04:00
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void main()
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{
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2014-11-22 14:26:34 -05:00
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vec3 color = texture2DLod(s_texColor, v_texcoord0, u_imageLod).xyz;
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2014-11-22 13:08:18 -05:00
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float alpha = 0.2 + 0.8*u_imageEnabled;
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gl_FragColor = vec4(color, alpha);
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2014-07-04 20:09:31 -04:00
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}
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