mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 11:05:36 -05:00
165 lines
5.1 KiB
Text
165 lines
5.1 KiB
Text
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#version 300 es
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in vec4 _glesVertex;
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uniform highp mat4 glstate_matrix_mvp;
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uniform highp mat4 _Object2World;
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uniform mediump vec2 _DynLampInfo_bufferSize;
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uniform sampler2D _DynLampInfo;
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out mediump vec3 xlv_TEXCOORD2;
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void main ()
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{
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mediump vec3 tmpvar_1;
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highp vec3 tmpvar_2;
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tmpvar_2 = (_Object2World * _glesVertex).xyz;
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highp vec3 tmpvar_3;
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mediump vec3 hybridCol_4;
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highp ivec4 tmpvar_5;
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tmpvar_5.xyz = ivec3(tmpvar_2);
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tmpvar_5.w = int(-(tmpvar_2.x));
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highp vec2 tmpvar_6;
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tmpvar_6.y = 1.0;
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tmpvar_6.x = float(tmpvar_5.x);
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mediump vec4 tmpvar_7;
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mediump vec2 coord_8;
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coord_8 = tmpvar_6;
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mediump vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = (coord_8 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_10;
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tmpvar_10 = textureLod (_DynLampInfo, tmpvar_9.xy, 0.0);
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tmpvar_7 = tmpvar_10;
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highp vec2 tmpvar_11;
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tmpvar_11.y = 2.0;
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tmpvar_11.x = float(tmpvar_5.x);
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mediump vec4 tmpvar_12;
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mediump vec2 coord_13;
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coord_13 = tmpvar_11;
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mediump vec4 tmpvar_14;
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tmpvar_14.zw = vec2(0.0, 0.0);
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tmpvar_14.xy = (coord_13 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_15;
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tmpvar_15 = textureLod (_DynLampInfo, tmpvar_14.xy, 0.0);
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tmpvar_12 = tmpvar_15;
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highp vec2 tmpvar_16;
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tmpvar_16.y = 1.0;
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tmpvar_16.x = float(tmpvar_5.y);
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mediump vec4 tmpvar_17;
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mediump vec2 coord_18;
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coord_18 = tmpvar_16;
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mediump vec4 tmpvar_19;
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tmpvar_19.zw = vec2(0.0, 0.0);
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tmpvar_19.xy = (coord_18 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_20;
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tmpvar_20 = textureLod (_DynLampInfo, tmpvar_19.xy, 0.0);
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tmpvar_17 = tmpvar_20;
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highp vec2 tmpvar_21;
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tmpvar_21.y = 2.0;
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tmpvar_21.x = float(tmpvar_5.y);
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mediump vec4 tmpvar_22;
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mediump vec2 coord_23;
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coord_23 = tmpvar_21;
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mediump vec4 tmpvar_24;
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tmpvar_24.zw = vec2(0.0, 0.0);
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tmpvar_24.xy = (coord_23 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_25;
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tmpvar_25 = textureLod (_DynLampInfo, tmpvar_24.xy, 0.0);
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tmpvar_22 = tmpvar_25;
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highp vec2 tmpvar_26;
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tmpvar_26.y = 1.0;
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tmpvar_26.x = float(tmpvar_5.z);
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mediump vec4 tmpvar_27;
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mediump vec2 coord_28;
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coord_28 = tmpvar_26;
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mediump vec4 tmpvar_29;
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tmpvar_29.zw = vec2(0.0, 0.0);
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tmpvar_29.xy = (coord_28 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_30;
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tmpvar_30 = textureLod (_DynLampInfo, tmpvar_29.xy, 0.0);
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tmpvar_27 = tmpvar_30;
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highp vec2 tmpvar_31;
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tmpvar_31.y = 2.0;
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tmpvar_31.x = float(tmpvar_5.z);
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mediump vec4 tmpvar_32;
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mediump vec2 coord_33;
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coord_33 = tmpvar_31;
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mediump vec4 tmpvar_34;
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tmpvar_34.zw = vec2(0.0, 0.0);
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tmpvar_34.xy = (coord_33 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_35;
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tmpvar_35 = textureLod (_DynLampInfo, tmpvar_34.xy, 0.0);
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tmpvar_32 = tmpvar_35;
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highp vec2 tmpvar_36;
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tmpvar_36.y = 1.0;
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tmpvar_36.x = float(tmpvar_5.w);
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mediump vec4 tmpvar_37;
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mediump vec2 coord_38;
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coord_38 = tmpvar_36;
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mediump vec4 tmpvar_39;
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tmpvar_39.zw = vec2(0.0, 0.0);
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tmpvar_39.xy = (coord_38 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_40;
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tmpvar_40 = textureLod (_DynLampInfo, tmpvar_39.xy, 0.0);
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tmpvar_37 = tmpvar_40;
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highp vec2 tmpvar_41;
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tmpvar_41.y = 2.0;
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tmpvar_41.x = float(tmpvar_5.w);
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mediump vec4 tmpvar_42;
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mediump vec2 coord_43;
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coord_43 = tmpvar_41;
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mediump vec4 tmpvar_44;
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tmpvar_44.zw = vec2(0.0, 0.0);
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tmpvar_44.xy = (coord_43 / _DynLampInfo_bufferSize);
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lowp vec4 tmpvar_45;
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tmpvar_45 = textureLod (_DynLampInfo, tmpvar_44.xy, 0.0);
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tmpvar_42 = tmpvar_45;
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mediump vec3 hybridCol_46;
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mediump vec4 atten_47;
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highp vec3 tmpvar_48;
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tmpvar_48 = (tmpvar_7.xyz - tmpvar_2);
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highp float tmpvar_49;
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tmpvar_49 = dot (tmpvar_48, tmpvar_48);
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mediump vec4 tmpvar_50;
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tmpvar_50.yzw = atten_47.yzw;
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tmpvar_50.x = (tmpvar_49 * tmpvar_7.w);
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highp vec3 tmpvar_51;
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tmpvar_51 = (tmpvar_17.xyz - tmpvar_2);
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highp float tmpvar_52;
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tmpvar_52 = dot (tmpvar_51, tmpvar_51);
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mediump vec4 tmpvar_53;
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tmpvar_53.xzw = tmpvar_50.xzw;
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tmpvar_53.y = (tmpvar_52 * tmpvar_17.w);
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highp vec3 tmpvar_54;
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tmpvar_54 = (tmpvar_27.xyz - tmpvar_2);
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highp float tmpvar_55;
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tmpvar_55 = dot (tmpvar_54, tmpvar_54);
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mediump vec4 tmpvar_56;
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tmpvar_56.xyw = tmpvar_53.xyw;
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tmpvar_56.z = (tmpvar_55 * tmpvar_27.w);
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highp vec3 tmpvar_57;
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tmpvar_57 = (tmpvar_37.xyz - tmpvar_2);
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highp float tmpvar_58;
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tmpvar_58 = dot (tmpvar_57, tmpvar_57);
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mediump vec4 tmpvar_59;
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tmpvar_59.xyz = tmpvar_56.xyz;
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tmpvar_59.w = (tmpvar_58 * tmpvar_37.w);
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atten_47 = tmpvar_59;
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hybridCol_46 = (hybridCol_4 + (tmpvar_12.xyz * tmpvar_50.x));
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hybridCol_46 = (hybridCol_46 + (tmpvar_22.xyz * tmpvar_53.y));
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hybridCol_46 = (hybridCol_46 + (tmpvar_32.xyz * tmpvar_56.z));
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hybridCol_46 = (hybridCol_46 + (tmpvar_42.xyz * tmpvar_59.w));
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tmpvar_3 = hybridCol_46;
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tmpvar_1 = tmpvar_3;
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gl_Position = (glstate_matrix_mvp * _glesVertex);
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xlv_TEXCOORD2 = tmpvar_1;
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}
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// stats: 57 alu 8 tex 0 flow
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// inputs: 1
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// #0: _glesVertex (high float) 4x1 [-1]
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// uniforms: 3 (total size: 0)
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// #0: glstate_matrix_mvp (high float) 4x4 [-1]
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// #1: _Object2World (high float) 4x4 [-1]
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// #2: _DynLampInfo_bufferSize (medium float) 2x1 [-1]
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// textures: 1
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// #0: _DynLampInfo (low 2d) 0x0 [-1]
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