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18 lines
426 B
Text
18 lines
426 B
Text
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varying vec4 xlv_TEXCOORD1;
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varying vec4 xlv_TEXCOORD0;
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uniform mat4 modelViewProjectionMatrix;
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attribute vec4 position;
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void main ()
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{
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gl_Position = (modelViewProjectionMatrix * position);
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vec4 tmpvar_1;
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tmpvar_1.zw = vec2(0.0, 0.0);
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tmpvar_1.xy = (position.xy * vec2(4.0, 4.0));
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xlv_TEXCOORD0 = tmpvar_1;
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vec4 tmpvar_2;
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tmpvar_2.zw = vec2(0.0, 0.0);
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tmpvar_2.xy = position.xy;
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xlv_TEXCOORD1 = tmpvar_2;
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}
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