mirror of
https://github.com/scratchfoundation/bgfx.git
synced 2024-11-29 02:55:36 -05:00
262 lines
5.1 KiB
Text
262 lines
5.1 KiB
Text
|
struct SurfaceOutput {
|
||
|
vec3 Albedo;
|
||
|
vec3 Normal;
|
||
|
vec3 Emission;
|
||
|
float Specular;
|
||
|
float Gloss;
|
||
|
float Alpha;
|
||
|
};
|
||
|
struct Input {
|
||
|
vec2 uv_MainTex;
|
||
|
vec3 viewDir;
|
||
|
};
|
||
|
struct v2f_surf {
|
||
|
vec4 pos;
|
||
|
float fog;
|
||
|
vec2 hip_pack0;
|
||
|
vec3 normal;
|
||
|
vec3 lightDir;
|
||
|
};
|
||
|
varying vec4 xlv_FOG;
|
||
|
uniform float _RimPower;
|
||
|
uniform vec4 _RimColor;
|
||
|
uniform sampler2D _MainTex;
|
||
|
uniform vec4 _LightColor0;
|
||
|
float xll_saturate (
|
||
|
in float x_1
|
||
|
)
|
||
|
{
|
||
|
float tmpvar_2;
|
||
|
tmpvar_2 = clamp (x_1, 0.0, 1.0);
|
||
|
return tmpvar_2;
|
||
|
}
|
||
|
|
||
|
vec2 xll_saturate (
|
||
|
in vec2 x_3
|
||
|
)
|
||
|
{
|
||
|
vec2 tmpvar_4;
|
||
|
tmpvar_4 = clamp (x_3, 0.0, 1.0);
|
||
|
return tmpvar_4;
|
||
|
}
|
||
|
|
||
|
vec3 xll_saturate (
|
||
|
in vec3 x_5
|
||
|
)
|
||
|
{
|
||
|
vec3 tmpvar_6;
|
||
|
tmpvar_6 = clamp (x_5, 0.0, 1.0);
|
||
|
return tmpvar_6;
|
||
|
}
|
||
|
|
||
|
vec4 xll_saturate (
|
||
|
in vec4 x_7
|
||
|
)
|
||
|
{
|
||
|
vec4 tmpvar_8;
|
||
|
tmpvar_8 = clamp (x_7, 0.0, 1.0);
|
||
|
return tmpvar_8;
|
||
|
}
|
||
|
|
||
|
mat2 xll_saturate (
|
||
|
in mat2 m_9
|
||
|
)
|
||
|
{
|
||
|
vec2 tmpvar_10;
|
||
|
tmpvar_10 = clamp (m_9[0], 0.0, 1.0);
|
||
|
vec2 tmpvar_11;
|
||
|
tmpvar_11 = clamp (m_9[1], 0.0, 1.0);
|
||
|
mat2 tmpvar_12;
|
||
|
vec2 tmpvar_13;
|
||
|
tmpvar_13 = tmpvar_10;
|
||
|
tmpvar_12[0] = tmpvar_13;
|
||
|
vec2 tmpvar_14;
|
||
|
tmpvar_14 = tmpvar_11;
|
||
|
tmpvar_12[1] = tmpvar_14;
|
||
|
return tmpvar_12;
|
||
|
}
|
||
|
|
||
|
mat3 xll_saturate (
|
||
|
in mat3 m_15
|
||
|
)
|
||
|
{
|
||
|
vec3 tmpvar_16;
|
||
|
tmpvar_16 = clamp (m_15[0], 0.0, 1.0);
|
||
|
vec3 tmpvar_17;
|
||
|
tmpvar_17 = clamp (m_15[1], 0.0, 1.0);
|
||
|
vec3 tmpvar_18;
|
||
|
tmpvar_18 = clamp (m_15[2], 0.0, 1.0);
|
||
|
mat3 tmpvar_19;
|
||
|
vec3 tmpvar_20;
|
||
|
tmpvar_20 = tmpvar_16;
|
||
|
tmpvar_19[0] = tmpvar_20;
|
||
|
vec3 tmpvar_21;
|
||
|
tmpvar_21 = tmpvar_17;
|
||
|
tmpvar_19[1] = tmpvar_21;
|
||
|
vec3 tmpvar_22;
|
||
|
tmpvar_22 = tmpvar_18;
|
||
|
tmpvar_19[2] = tmpvar_22;
|
||
|
return tmpvar_19;
|
||
|
}
|
||
|
|
||
|
mat4 xll_saturate (
|
||
|
in mat4 m_23
|
||
|
)
|
||
|
{
|
||
|
vec4 tmpvar_24;
|
||
|
tmpvar_24 = clamp (m_23[0], 0.0, 1.0);
|
||
|
vec4 tmpvar_25;
|
||
|
tmpvar_25 = clamp (m_23[1], 0.0, 1.0);
|
||
|
vec4 tmpvar_26;
|
||
|
tmpvar_26 = clamp (m_23[2], 0.0, 1.0);
|
||
|
vec4 tmpvar_27;
|
||
|
tmpvar_27 = clamp (m_23[3], 0.0, 1.0);
|
||
|
mat4 tmpvar_28;
|
||
|
vec4 tmpvar_29;
|
||
|
tmpvar_29 = tmpvar_24;
|
||
|
tmpvar_28[0] = tmpvar_29;
|
||
|
vec4 tmpvar_30;
|
||
|
tmpvar_30 = tmpvar_25;
|
||
|
tmpvar_28[1] = tmpvar_30;
|
||
|
vec4 tmpvar_31;
|
||
|
tmpvar_31 = tmpvar_26;
|
||
|
tmpvar_28[2] = tmpvar_31;
|
||
|
vec4 tmpvar_32;
|
||
|
tmpvar_32 = tmpvar_27;
|
||
|
tmpvar_28[3] = tmpvar_32;
|
||
|
return tmpvar_28;
|
||
|
}
|
||
|
|
||
|
void surf (
|
||
|
in Input IN_33,
|
||
|
inout SurfaceOutput o_34
|
||
|
)
|
||
|
{
|
||
|
float rim_35;
|
||
|
vec4 tmpvar_36;
|
||
|
tmpvar_36 = texture2D (_MainTex, IN_33.uv_MainTex);
|
||
|
vec3 tmpvar_37;
|
||
|
tmpvar_37 = tmpvar_36.xyz;
|
||
|
o_34.Albedo = tmpvar_37;
|
||
|
vec3 tmpvar_38;
|
||
|
tmpvar_38 = normalize (IN_33.viewDir);
|
||
|
float tmpvar_39;
|
||
|
tmpvar_39 = dot (tmpvar_38, o_34.Normal);
|
||
|
float tmpvar_40;
|
||
|
tmpvar_40 = xll_saturate (tmpvar_39);
|
||
|
float tmpvar_41;
|
||
|
tmpvar_41 = (1.0 - tmpvar_40);
|
||
|
rim_35 = tmpvar_41;
|
||
|
float tmpvar_42;
|
||
|
tmpvar_42 = pow (rim_35, _RimPower);
|
||
|
vec3 tmpvar_43;
|
||
|
tmpvar_43 = (_RimColor.xyz * tmpvar_42);
|
||
|
o_34.Emission = tmpvar_43;
|
||
|
}
|
||
|
|
||
|
vec4 LightingLambert (
|
||
|
in SurfaceOutput s_44,
|
||
|
in vec3 lightDir_45,
|
||
|
in float atten_46
|
||
|
)
|
||
|
{
|
||
|
vec4 c_47;
|
||
|
float diff_48;
|
||
|
float tmpvar_49;
|
||
|
tmpvar_49 = dot (s_44.Normal, lightDir_45);
|
||
|
float tmpvar_50;
|
||
|
tmpvar_50 = max (0.0, tmpvar_49);
|
||
|
float tmpvar_51;
|
||
|
tmpvar_51 = tmpvar_50;
|
||
|
diff_48 = tmpvar_51;
|
||
|
vec3 tmpvar_52;
|
||
|
tmpvar_52 = ((s_44.Albedo * _LightColor0.xyz) * ((diff_48 * atten_46) * 2.0));
|
||
|
c_47.xyz = tmpvar_52.xyz.xyz;
|
||
|
float tmpvar_53;
|
||
|
tmpvar_53 = s_44.Alpha;
|
||
|
c_47.w = vec4(tmpvar_53).w;
|
||
|
return c_47;
|
||
|
}
|
||
|
|
||
|
vec4 frag_surf (
|
||
|
in v2f_surf IN_54
|
||
|
)
|
||
|
{
|
||
|
vec4 c_55;
|
||
|
vec3 lightDir_56;
|
||
|
SurfaceOutput o_57;
|
||
|
Input surfIN_58;
|
||
|
vec2 tmpvar_59;
|
||
|
tmpvar_59 = IN_54.hip_pack0.xy;
|
||
|
surfIN_58.uv_MainTex = tmpvar_59;
|
||
|
vec3 tmpvar_60;
|
||
|
tmpvar_60 = vec3(0.0, 0.0, 0.0);
|
||
|
o_57.Albedo = tmpvar_60;
|
||
|
vec3 tmpvar_61;
|
||
|
tmpvar_61 = vec3(0.0, 0.0, 0.0);
|
||
|
o_57.Emission = tmpvar_61;
|
||
|
float tmpvar_62;
|
||
|
tmpvar_62 = 0.0;
|
||
|
o_57.Specular = tmpvar_62;
|
||
|
float tmpvar_63;
|
||
|
tmpvar_63 = 0.0;
|
||
|
o_57.Alpha = tmpvar_63;
|
||
|
float tmpvar_64;
|
||
|
tmpvar_64 = 0.0;
|
||
|
o_57.Gloss = tmpvar_64;
|
||
|
vec3 tmpvar_65;
|
||
|
tmpvar_65 = IN_54.normal;
|
||
|
o_57.Normal = tmpvar_65;
|
||
|
surf (surfIN_58, o_57);
|
||
|
vec3 tmpvar_66;
|
||
|
tmpvar_66 = IN_54.lightDir;
|
||
|
lightDir_56 = tmpvar_66;
|
||
|
vec4 tmpvar_67;
|
||
|
tmpvar_67 = LightingLambert (o_57, lightDir_56, 1.0);
|
||
|
vec4 tmpvar_68;
|
||
|
tmpvar_68 = tmpvar_67;
|
||
|
c_55 = tmpvar_68;
|
||
|
float tmpvar_69;
|
||
|
tmpvar_69 = 0.0;
|
||
|
c_55.w = vec4(tmpvar_69).w;
|
||
|
return c_55;
|
||
|
}
|
||
|
|
||
|
void main ()
|
||
|
{
|
||
|
v2f_surf xlt_IN_70;
|
||
|
vec4 xl_retval_71;
|
||
|
vec4 tmpvar_72;
|
||
|
tmpvar_72 = vec4(0.0, 0.0, 0.0, 0.0);
|
||
|
xlt_IN_70.pos = tmpvar_72;
|
||
|
float tmpvar_73;
|
||
|
tmpvar_73 = xlv_FOG.x;
|
||
|
xlt_IN_70.fog = tmpvar_73;
|
||
|
vec2 tmpvar_74;
|
||
|
tmpvar_74 = gl_TexCoord[0].xy;
|
||
|
vec2 tmpvar_75;
|
||
|
tmpvar_75 = tmpvar_74;
|
||
|
xlt_IN_70.hip_pack0 = tmpvar_75;
|
||
|
vec3 tmpvar_76;
|
||
|
tmpvar_76 = gl_TexCoord[1].xyz;
|
||
|
vec3 tmpvar_77;
|
||
|
tmpvar_77 = tmpvar_76;
|
||
|
xlt_IN_70.normal = tmpvar_77;
|
||
|
vec3 tmpvar_78;
|
||
|
tmpvar_78 = gl_TexCoord[2].xyz;
|
||
|
vec3 tmpvar_79;
|
||
|
tmpvar_79 = tmpvar_78;
|
||
|
xlt_IN_70.lightDir = tmpvar_79;
|
||
|
vec4 tmpvar_80;
|
||
|
tmpvar_80 = frag_surf (xlt_IN_70);
|
||
|
vec4 tmpvar_81;
|
||
|
tmpvar_81 = tmpvar_80;
|
||
|
xl_retval_71 = tmpvar_81;
|
||
|
vec4 tmpvar_82;
|
||
|
tmpvar_82 = xl_retval_71.xyzw;
|
||
|
vec4 tmpvar_83;
|
||
|
tmpvar_83 = tmpvar_82;
|
||
|
gl_FragData[0] = tmpvar_83;
|
||
|
}
|
||
|
|